12/17/2023 0 Comments Era of celestials max skill level![]() ![]() The spellcaster must take the lower result. Foil Deathcaster ( Ex)Īt 9th level, once per day as an immediate action, a celestial knight can force an undead spellcaster he threatens to reroll a concentration check made to cast defensively. He can use this ability on any melee attack, but only once per round. If the attack hits, eligible effects on the target are subject to a targeted dispel magic effect ( caster level equal to the celestial knight’s total character level). The celestial knight must declare the attempt before making the attack, and if he misses, the attempt is wasted. Purge Malevolence (Su)Īt 7th level, a celestial knight can attempt to dispel an ongoing spell effect from the necromancy school or one with the death or evil descriptor as part of a melee attack against a creature or object. Blessed Conviction (Su)Īt 6th level, a celestial knight gains a +4 morale bonus on saving throws against spells and effects created by undead creatures. This increase only applies if the celestial knight is aware of the spellcaster’s location and is capable of making an attack of opportunity. For the purpose of this ability, the celestial knight counts as having automatically identified the effect as if he had made a Spellcraft check. When he threatens any spellcaster (not just an undead spellcaster), the concentration check DC increases by 2 if the spell being cast is from the necromancy school, has the death descriptor, or has the evil descriptor. ![]() If he already possesses the Disruptive and/or Spellbreaker feats, the effects do not stack. He counts as having these feats for the purposes of qualifying for feats or other abilities. Thwart Foul Magic ( Ex)Īt 4th level, whenever a celestial knight threatens an undead spellcaster, he gains the benefits of the Disruptive and Spellbreaker feats. (This doesn’t increase existing favored enemy bonuses against any other creature types.) This otherwise functions as the ranger class ability. Favored Enemy ( Ex)Īt 3rd level, a celestial knight gains a favored enemy bonus of +2 against undead, or if the celestial knight already has favored enemy ( undead) from another class, increases his existing bonus by +2. Aegis Feat ( Ex)Īt 3rd level, and every three levels thereafter, a celestial knight gains a bonus feat from the following list:īashing Finish, Covering Defense, Greater Shield Focus, Greater Shield Specialization, Improved Shield Bash, Missile Shield, Ray Shield, Saving Shield, Shield Focus, Shield Master, Shield Slam, Shield Specialization.Ī celestial knight must meet the prerequisites for these feats, but his class levels count as fighter levels for the purposes of meeting these prerequisites. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability, and he can change only one teamwork feat at any given level. In effect, he loses the old teamwork feat in exchange for the new one. In addition, at these levels, a celestial knight may choose to learn a new teamwork feat in place of a teamwork feat he has already learned. The celestial knight must meet the prerequisites of the selected bonus feat. These bonus feats must be selected from those listed as teamwork feats. Teamwork Feat ( Ex)Īt 2nd level, and every three levels thereafter, a celestial knight gains a bonus feat in addition to those gained from normal advancement. He also gains this bonus as a dodge bonus to his AC and CMD against attacks made by undead. Sentinel Against Undeath ( Ex)Ī celestial knight gains a bonus equal to 1/3 his class level (minimum +1) on Perception and Sense Motive checks against undead. Weapon and Armor ProficiencyĪ celestial knight gains no additional weapon or armor proficiencies. The following are class features of the celestial knight prestige class. Skill Ranks at Each Level: 4 + Int modifier. The celestial knight’s class skills (and the key ability for each skill) are Heal ( Wis), Knowledge (arcana) ( Int), Knowledge (religion) ( Int), Ride ( Dex), Sense Motive ( Wis), and Spellcraft ( Int). ![]() Weapon Proficiency: Must be proficient with the longsword. ![]()
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